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Soft2D
A 2D multi-material continuum physics engine designed for real-time applications.
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Structure S2WorldConfig
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#include <soft2d_core.h>
Public Attributes | |
| uint32_t | max_allowed_particle_num |
| World's capacity of particles. | |
| uint32_t | max_allowed_body_num |
| World's capacity of bodies. | |
| uint32_t | max_allowed_element_num |
| World's capacity of triangle elements. | |
| uint32_t | max_allowed_trigger_num |
| World's capacity of triggers. | |
| uint32_t | grid_resolution |
| The resolution of the world's background grid. | |
| S2Vec2 | offset |
| World's offset. Indicates the location of the world's bottom-left corner. | |
| S2Vec2 | extent |
| float | substep_dt |
| S2Vec2 | gravity |
| S2OutWorldBoundaryPolicy | out_world_boundary_policy |
| uint32_t | enable_debugging |
| uint32_t | enable_world_query |
| float | mesh_body_force_scale |
| A scale factor of mesh body's internal force. | |
| float | collision_penalty_force_scale_along_normal_dir |
| A parameter to prevent particles from penetrating colliders. | |
| float | collision_penalty_force_scale_along_velocity_dir |
| A parameter to prevent particles from penetrating colliders. | |
| uint32_t | fine_grid_scale |
Structure S2WorldConfig
| uint32_t S2WorldConfig::enable_debugging |
Enable debugging or not. Enabling this option allows users to export additional buffers (See S2BufferName) for debugging and visualization, consuming more GPU memory.
| uint32_t S2WorldConfig::enable_world_query |
Enable world querying or not. Triggers won't work unless this option is enabled. Enabling this option leads to data read-back from GPU to CPU, potentially causing obvious performance degradation.
| S2Vec2 S2WorldConfig::extent |
World's extent. The world's bounds form a rectangle, with the bottom-left corner at world.offset and top-right corner at world.offset + world.extent.
| uint32_t S2WorldConfig::fine_grid_scale |
A scale factor of fine grid resolution compared to background grid resolution. This parameter adjusts the precision of colliders when the world uses a relatively coarse grid.
| S2Vec2 S2WorldConfig::gravity |
World's gravity acceleration. A commonly used value is (0, -9.8) (meters per second squared).
| S2OutWorldBoundaryPolicy S2WorldConfig::out_world_boundary_policy |
The behavior when a body leaves out of the world. See S2OutWorldBoundaryPolicy.
| float S2WorldConfig::substep_dt |
The time step of the internal sub-step. A call of s2_step() function is divided into several sub-step iterations in the internal implementation. The number of iterations could be calculated as ceil(dt/substep_dt).